As of February, PC Gamer reported the potential for multiplayer, which is why it’s on our radar: Supposedly the shooter will boast PvP multiplayer and possibly co-op, with a release by the end of the year. However, developers are open to the possibility and claim to have ideas for the future of Atomic Heart’s unique setting.In Atomic Heart, a new first-person shooter from Mundfish, the clock is rewound back to the 1950s and players are shuttled into an alternate universe where the Soviet Union ended up with advanced technology after World War II.īut not all is cozy and peaches in this mighty USSR: The “utopian dream” is on the verge of unraveling, and players will need to investigate the “dark underbelly” to find out the truth.Ītomic Dreams definitely sports a Bioshock vibe with its setting, robots, and retro-futurist technology. Mundfish’s also not ready to announce any post-release content. The studio says it focuses on “making it truly believable and immersive” but is not quite ready to talk details. They also indicated that Atomic Heart’s open-world is relatively modest in size, and players should not expect anything on the scale of an Assassin’s Creed game, for example. Mundfish expects average players to finish Atomic Heart in around 20 hours. In addition, the interview touched on the game’s overall size and scope. The source emphasized the wide range of robotic and zombified enemies that players will encounter. And While there is still plenty that the studio’s not ready to talk about, they said a few things about Atomic Heart’s art direction and enemy design. However, the studio still seems confident in the final product. These included its development cycle, with the developer noting that Mundfish started work on the concept more than a decade ago. ![]() They also went over some questions about Atomic Heart’s development. However, it matches the tone of Atomic Heart’s Release Window Reveal trailer that debuted on February 9th. Think Doom, Wolfenstein, but way crazier.” This somewhat contradicts the tone of the original 2017 teaser, which seemed to suggest a slower, more atmospheric shooter in the same vein as Irrational Games’ BioShock. You can definitely strategize on the go and pick various playstyles, but the core gameplay revolves around high-octane action. ![]() Mundfish’s representative told the interviewer, “ Atomic Heart is an action game first and foremost. However, the developer’s response indicated that Atomic Heart’s action-packed gameplay has more in common with the sensibilities of recent Bethesda first-person shooters than anything else. ![]() Near the end of the interview, Parijat asked how the game’s more strategic approach to shooting will manifest in gameplay. The conversation touched on the game’s open world and combat systems, in addition to questions about its development progress. GamingBolt’s Shubhankar Parijat published the interview earlier today but did not specify who at the studio they spoke to. The discussion covered several topics related to the game and its development, with the interviewee calling Atomic Heart a “way crazier” version of the Bethesda-published Doom and Wolfenstein games. A development team member talked about the upcoming FPS in a recent interview.
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